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coozoh

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: How would I create a soft scroll on this animation? #53968
    coozoh
    Customer

    Firstly, amazing example, the header is something I’ve been trying to achieve with mouse movement, I’ve got 3D elements moving by essentially looking at the mouse cursor but I can’t achieve that gentle accelerated effect where it showly gets to the position. Can I be cheeky and ask how you achieved that soft movement effect?

    in reply to: How would I create a soft scroll on this animation? #53844
    coozoh
    Customer

    Does anyone have any suggestions on this?

    in reply to: Verge3D is compressing my image textures! #52883
    coozoh
    Customer

    Sure, here is the example

    I guess ideally I wanted to drop in svg’s into my work so it’s super crisp. Following previous advice I’ve dropped in POT images rather than NPOT, this is for the main grey robot and the left pink robot. Would you say this is as high res I can achieve with a png file?

    in reply to: Verge3D is compressing my image textures! #52874
    coozoh
    Customer

    Thanks for the super quick response! I re-exported out my texture as 1024x1024px, however I’m still getting the same issue with compression. Even tried it with 2048×2048 to test. Could there be anything else I’m missing?

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    coozoh
    Customer

    Anyone got any pointers on this at all? :)

    in reply to: My scene loads upside down and back to front! #51978
    coozoh
    Customer

    thanks so much for your help, I now have this working!

    in reply to: My scene loads upside down and back to front! #51730
    coozoh
    Customer

    Here is my logic as attached. I’m trying to figure out what the best solution is, when using the camera as the source object the camera interacts correctly, ie. move mouse, rotate camera. But the minute I change the source to anything in the scene, whether it be an individual object or a parent object, it changes the original rotation of the object every time. Any suggestions on correcting my logic?

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    in reply to: My scene loads upside down and back to front! #51693
    coozoh
    Customer

    I’ve updated blender and verge 3d to the latest version, it loads in correct in blender and verge3D before I apply the logic in puzzles still, but then it displays upside down?

    in reply to: My scene loads upside down and back to front! #51650
    coozoh
    Customer

    Many thanks, attached!

    in reply to: My scene loads upside down and back to front! #51641
    coozoh
    Customer

    thanks for you reply, the reason I’ve parented all objects is because all objects need to rotate on mouse movement and figured it was the best way to do it. I tried changing the object to a random item in the scene however and it did exactly the same thing, so I don’t think it’s to do with the parenting of objects?

    coozoh
    Customer

    Thanks for your response! How would I go about getting a variable for the mouse position, I guess I would have to get its x and y position from the percentage page width or some other way?

    in reply to: Objects not exporting out correctly in blender #51260
    coozoh
    Customer

    thanks for your response, I have checked face normals, the unusual thing is if I export out in any other format all faces show fine, but when ever I select specifically the ‘Verge glTF’ file format the issue occurs. If I export as standard glTF all sides display correctly, however textures lighting etc don’t render in the html runnable. It’s almost as if the export is purposefully not rendering the back of the object for performance or something? Any suggestions?

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    coozoh
    Customer

    Not quite, it was moreso the first animation that gets loaded as screenshotted. The items in the scene point slightly towards the mouse when ever it is moved in any direction?

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Viewing 13 posts - 1 through 13 (of 13 total)