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loom

Forum Replies Created

Viewing 13 posts - 16 through 28 (of 28 total)
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  • loom
    Customer

    Is there any chance for a “Quick fix” on that ? To me this makes no sense at all. I have over 50 Objects in my scene. Now i have the option of having no shape animation on 15 Objects but modifiers applied to the remaining ones, or shape animation applied to 15 Objects without modifiers applied to rest. To keep the scene sane, this is a bad situation.

    This is a big bummer, since i comme closer to Deadline.

    loom
    Customer

    No Way for an override option or a custom attribute to override export settings ?

    Without it’s awful for iterations. It’s ok to finaly apply the surface subdivision modifier for final export, but for animation/editing/testing it is crucial to keep them NOT applied.

    In my case, it’s affecting 100% the surface subdivision modifier – any chance to have this option in the Verge3D Player ?

    loom
    Customer

    Hi Mikhail,

    thanks for the reply. I know, modifiers cant be applyed to models with shapekeys.
    The problem is, i have to disable the bake modifier option to get the shapes passed to verge.

    This means, all modifiers of the other objects in the scene dont have them applied.

    any suggestion ?

    in reply to: Package Size? and Extracting Javascript #5827
    loom
    Customer

    Hi,

    i am testing Shape keys at the moment, works fine – but after enable “bake modifier” fot the export it wont work… anymore. I’am in the need of modifing a muscle that has an armature and a subdiv modifier attached. Any sugestions ?

    in reply to: Subdivision Modifier baking on Export on a armature #5541
    loom
    Customer

    Thanks for have a look at my scene. Im out of office now. Does it mean it only happens, when autosmooth is enabled – right ?

    in reply to: Subdivision Modifier baking on Export on a armature #5539
    loom
    Customer

    I’ve sent a wetransferlink to yuri – because of privacy….

    in reply to: Subdivision Modifier baking on Export on a armature #5532
    loom
    Customer

    indeed, in your scene it works – in my scene it does not work – may i send you my scene to have a look, whats wrong ? where can i send the scene ?

    in reply to: Subdivision Modifier baking on Export on a armature #5527
    loom
    Customer

    so, this means “bake modifier” in the verge 3d scene options – does not work at all, if a armature is aplied ? Let’s say if have a animated character – subdived wont work. Right ?

    in reply to: Subdivision Modifier baking on Export on a armature #5523
    loom
    Customer

    Sorry, i think you are missunderstanding me, i like to have the subdivision modifier not frozen in blender – but applied on the fly while export. The problem is, it wont be baken (visible in blender – but not in the app).

    in reply to: Subdivision Modifier baking on Export on a armature #5519
    loom
    Customer

    I mean, if i have subdivide modifier before the armature (on top of the modifier stack) it wont be baken on the fly by export. If you like i can send you the blend file

    in reply to: X-Ray or Silhouette Shader in Blender #5074
    loom
    Customer

    Great ! This looks promising…. thanks..

    in reply to: X-Ray or Silhouette Shader in Blender #5069
    loom
    Customer

    Oh my…. this are realy bad news…. this is such a crucial thing…. do you have any plans on such a thing ?

    in reply to: X-Ray or Silhouette Shader in Blender #5067
    loom
    Customer

    I tried the outline shader – but it does not follow armature deformations…. am i missing something ?

Viewing 13 posts - 16 through 28 (of 28 total)