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ccoul

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Viewing 2 posts - 16 through 17 (of 17 total)
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  • in reply to: Blender Scene Exporting Issues #42490
    ccoul
    Customer

    That’s different custom properties, not the same you use in the material. They not supported, you need to disable them to get the same llok in Verge.

    I was able to disable the custom properties and made a few more changes but still haven’t had much luck. One of the materials I’m talking about here is named “Orion Energy” for reference.
    Note: Since sharing the original file I have gone through and removed all drivers and custom properties from that material but the problem persists.

    Can’t find much different.

    The problem doesn’t apply to that specific flag since it doesn’t have any white. I attached an example of a flag that does experience the problem I described. I have also noticed that the problem somewhat goes away when getting close to the objects, so I attached a screenshot of what that looks like as well.

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    in reply to: Blender Scene Exporting Issues #42465
    ccoul
    Customer

    Thank you for your response, I was able to go through and fix most of my issues. Now I only have these two problems:

    1) One of the materials in the scene is intended to replicate an older television, so I essentially form an image using pixels like what can be found in this image: https://jakubmarian.com/wp-content/uploads/2015/05/lcdrgb.jpg
    On blender it works exactly as intended, but in Verge3D white shows up as yellow in the images (If you look at the project file I’m talking about the flags). I’m assuming the reds and greens are appearing to combine in Verge3D for some reason, but I’m not really sure how to go about fixing that.

    2) For a few object materials I reuse a specific node setup, but in Verge3D these materials show up nearly transparent. From your response I went through and removed all drivers, but that didn’t seem to fix the problem. These materials all have custom properties and I thought that might be the problem, so after doing a bit of googling I found I could enable a Verge3D option to export custom properties, but that didn’t seem to fix the problem either.

    Ultimately I have ideas for workarounds to these problems so if they can’t be fixed it isn’t much of an issue, but I’m hoping I can avoid doing those workarounds as they would change the look of the entire project.

    Thank you again for your help!

Viewing 2 posts - 16 through 17 (of 17 total)