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auriea

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: live video streaming #63377
    auriea
    Customer

    okay, interesting. using the video texture example project though, any way to swap an existing texture for a live webcam video? I’m guessing not, since you point to a full code example.

    let me just say it would be cool if there was a puzzle for this….

    in reply to: Geometry Buffers cleanup #60585
    auriea
    Customer

    @kdv Would it be possible for me to share the project to you privately? Since I’m not so familiar with Verge maybe I could do a (paid) consultation with you for this? I’d really like for this project to run well in the browser, but I’m probably doing all kinds of tricky things.

    in reply to: Sound Play/Pause toggle button #60576
    auriea
    Customer

    ah. ok. i was going to come back to your first suggestion. because it was leading me to an interesting solution. but of course I will try this correction.

    in reply to: Geometry Buffers cleanup #60574
    auriea
    Customer

    In my scene I’m also having this kind of problem. It’s just a normal scene with maybe 30 objects in it though. But it seems this red number goes up the longer I play my project, so I’m worried.

    Would some variation of the above code help me make my scene faster?

    --- Verge3D Performance Profile (1s) --- v3d.js:1:1066937
    Scene Loading Time: 4872ms v3d.js:1:1066937
    Asset Compression: yes v3d.js:1:1066937
    FPS: 59 v3d.js:1:1066937
    Render Calls: 8 v3d.js:1:1066937
    Triangles Rendered: 51708 v3d.js:1:1066937
    Geometry Buffers: 7 v3d.js:1:1066937
    HDR Rendering: no v3d.js:1:1066937
    Viewport Resolution: 3423x870 v3d.js:1:1066937
    Pixel Ratio: 1 (current) / 1 (device) v3d.js:1:1066937
    Image-Based Lighting: PMREM 512px v3d.js:1:1066937
    Lights: 1 v3d.js:1:1066937
    Reflection Probes: 0 (cube) / 0 (plane) v3d.js:1:1066937
    Post-Processing: Render,ToneMapping v3d.js:1:1066937
    Shadow Map: N/A v3d.js:1:1066937
    Materials and Shaders: 10 v3d.js:1:1066937
        Verge3D_Environment_World - MeshNodeMaterial - 0ms v3d.js:1:1066937
        System Material - SphericalGaussianBlur - 0ms v3d.js:1:1066937
        CubemapToCubeUV - CubemapToCubeUV - 0ms v3d.js:1:1066937
        System Material - ToneMap - 0ms v3d.js:1:1066937
        CAVE-innerWall - MeshNodeMaterial - 0ms v3d.js:1:1066937
        leaf - MeshNodeMaterial - 0ms v3d.js:1:1066937
        CAVE-innerWall - MeshNodeMaterial - 0ms v3d.js:1:1066937
        branches - MeshNodeMaterial - 0ms v3d.js:1:1066937
        Earth-atmosphere - MeshNodeMaterial - 0ms 2 v3d.js:1:1066937
    Total Render Time: 0ms v3d.js:1:1066937
    Textures & Render Buffers: 846 v3d.js:1:1066905
        dusk2-1k.hdr - Texture - 1024x512 - RGBA v3d.js:1:1066937
        Trreoflife2Leaf.png - Texture - 256x256 - RGBA_BPTC v3d.js:1:1066937
        EffectComposer.rt2 - RenderTarget - 3423x870 v3d.js:1:1066937
        EffectComposer.rt1 - RenderTarget - 3423x870 v3d.js:1:1066937
        PMREM.cubeUv - RenderTarget - 1536x1536 839 v3d.js:1:1066937
        N/A - RenderTarget - 1024x1024 v3d.js:1:1066937
        N/A - RenderTarget - 512x512 
    Attachments:
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    in reply to: Orbit camera scroll window not object zoom #60537
    auriea
    Customer

    okay okay i found that puzzle you mean.
    you’re right, it worked. i just didn’t see it :wacko:

    in reply to: Feature Request: UDIMs #60395
    auriea
    Customer

    oh no, does Verge not support UDIMs?

    (*starts texturing of project all over again :-( )

    in reply to: post-processing over a transparent background #60352
    auriea
    Customer

    That’s perfect!
    Thank you so much again, my friend.

    in reply to: post-processing over a transparent background #60345
    auriea
    Customer

    And of course that is the effect I am trying to use… hm. I wonder if I can turn on a background while that effect is present. Mainly the problem is that I do not want it to be black.

    Let me explain, I turn the effect on at a certain moment in the animation and then off again later. I need the transparency but if I cannot have that while the after-image effect is happening, I’d like to specify what the background will be: a color or to show my environment texture.

    Maybe its as simple as applying an environment texture and then turning it off again when I want the transparency back?

    Does anyone know a way to toggle ‘transparent’ on and off??? (via puzzles or code?)

    in reply to: post processing on one object and not another? #59921
    auriea
    Customer

    okay. thank you. i understand :)

    in reply to: post processing on one object and not another? #59919
    auriea
    Customer

    thank you for your answer. in this case would i need to load the object separately from the rest of the scene?

    in reply to: First Person Pointerlock without all the rest #59714
    auriea
    Customer

    That works perfectly. Thank you so much!

    in reply to: ar image tracking #59465
    auriea
    Customer

    Would indeed be very good features to have!

    in reply to: A VR ready template #59438
    auriea
    Customer

    Wondering if this ever happened?

    in reply to: Approach to spin a sphere in drag direction? #56753
    auriea
    Customer

    I have found thd threads in this forum so helpful I feel I should give back. So, here is how I solved this problem.

    Attachments:
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    in reply to: Viewing physics collider objects #56640
    auriea
    Customer

    nevermind,.lol
    i made a box around my object, parented the object to the box, in verge i hid the box.

    was confused for a minute but answered my own question. :wacko:

Viewing 15 posts - 1 through 15 (of 18 total)