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amirferdos

Forum Replies Created

Viewing 11 posts - 1 through 11 (of 11 total)
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  • in reply to: Verge3D 4.3 for 3ds Max is out! #61313
    amirferdos
    Participant

    :good: :good: :good: :heart: :heart:
    it is a Great news.

    Thank you

    in reply to: Verge3D 4.3 pre1 available! #60289
    amirferdos
    Participant

    please check the project, I think the problem is looking to (set transform
    Puzzle)

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    in reply to: Verge3D 4.3 pre1 available! #60281
    amirferdos
    Participant

    please check the set transform Puzzle, it is not working in rotation mode.

    Thank you

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    in reply to: How to export the lightmap correctly #59448
    amirferdos
    Participant

    at first thank you for replying,

    I have some questions about this code:

    it will convert all the materials that have emission?

    what will be the new material names?

    in reply to: How to export the lightmap correctly #59440
    amirferdos
    Participant

    Hi Mikhail

    I went over the MeshStandardMaterial,
    https://www.soft8soft.com/docs/api/en/materials/MeshStandardMaterial.html

    As you are aware, there is an option to load the lightmap, and I also loaded it using javascript pazel. The blending outcome was accurate if I paid attention to the brightness and mixing with other maps, but since I am a 3D artist, working with javascript is very challenging for me. Here are some suggestions:

    In order to effectively compete in the large market for 3D architectural visualization, it is crucial to use baked, high-quality lightmaps. Would it be possible for you to create a special option for 3ds Max export materials that uses MeshStandardMaterial rather than MeshPhysicalMaterial and replaces self-illumination with lightmap?

    in reply to: Verge3D mat / baked lighting #59439
    amirferdos
    Participant

    Hi Mikhail

    I went over the MeshStandardMaterial,
    https://www.soft8soft.com/docs/api/en/materials/MeshStandardMaterial.html

    As you are aware, there is an option to load the lightmap, and I also loaded it using javascript pazel. The blending outcome was accurate if I paid attention to the brightness and mixing with other maps, but since I am a 3D artist, working with javascript is very challenging for me. Here are some suggestions:

    In order to effectively compete in the large market for 3D architectural visualization, it is crucial to use baked, high-quality lightmaps. Would it be possible for you to create a special option for 3ds Max export materials that uses MeshStandardMaterial rather than MeshPhysicalMaterial and replaces self-illumination with lightmap?

    in reply to: Measure tool for Verge3D #59322
    amirferdos
    Participant

    :good: :good: it was great!

    in reply to: Instancing support for 3ds Max #59311
    amirferdos
    Participant

    We are waiting for it, thank you

    in reply to: Instancing by JavaScript #59310
    amirferdos
    Participant

    also it is my question?

    I’m trying to use that script. Where would I paste it to? The “Exec Script” puzzle piece or the projects .js? Do I need to copy helper functions, too?

    in reply to: AR plugin for iOS #59053
    amirferdos
    Participant

    write me to kdv (at) izh . com

    I will never forgot your kind

    Thank you :good: :good: :good: :good:

    in reply to: AR plugin for iOS #59051
    amirferdos
    Participant

    Hi @kdv77kdv

    I have some problem to order on Gumroad, how can I buy this plugin?

Viewing 11 posts - 1 through 11 (of 11 total)