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Johnson

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 20 total)
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  • in reply to: Verge3D 3.9 pre2 available! #47559
    Johnson
    Customer

    Thank you so much for adding the video alpha channel! Really appreciate it! :yahoo:

    in reply to: Video Texture Codecs Supported #47275
    Johnson
    Customer

    That’s great to hear!!! Looking forward to the next updates! Thank you for getting back to me, much appreciated.
    :yahoo:

    in reply to: Video Texture Codecs Supported #47067
    Johnson
    Customer

    Just wanted to check back in about this topic– is support for video alpha possible in Verge3D or is it planned to be added anytime soon?

    in reply to: Adding Camera + Object Motion Blur to V3D Project #46922
    Johnson
    Customer

    @GLiFTeK: That sounds great! Please keep me updated, this is something I’m trying to implement before the end of this month.


    @Xeon
    : Thank you so much for the insights, I’m aware that JavaScript can be loaded via puzzles, but no idea how to apply post-processing plugins to the camera.

    Is there any way you can please supply an example or screenshot of addition via JavaScript or how to build that plug-in to clarify what you were saying? I’m sure I’m not the only user on this message board that would be appreciative!

    in reply to: How to use this code to add motion blur? #44166
    Johnson
    Customer

    I too am wondering if this is possible within V3D, the addition of motion blur would be a game changer!

    in reply to: Pause Music and Animation Until Button Press #42917
    Johnson
    Customer

    That pretty much worked! Thank you so much for your help with this, very much appreciated!

    in reply to: Roadmap Verge3d #42426
    Johnson
    Customer

    +1 for this– I’d really love to bring these effects to the web apps and mobile apps my agency creates w/ Verge3D. This is one of the best solutions I’ve used in years. Keep up the great work!

    in reply to: Q; preloader & UI webpage #41901
    Johnson
    Customer

    Want to bump this because I came across this issue as well.

    How is this achieved via puzzles? Can this be done inside Verge 3D?

    in reply to: Positional Audio/Spatial Audio in Verge3D #41136
    Johnson
    Customer

    Hi Yuri,

    Thank you for the update – looking forward to that!

    In the meantime, would it be possible to use puzzles to raise or lower volume based on the camera’s proximity to an object or material as it stands currently?

    Johnson
    Customer

    Hi Gliftek, I’ve sent you a message and friend request on discord. Looking forward to continuing the conversation.

    Hi Visualizer, I’ve added this email to the original post to get in touch:
    jen@vylevylevyle.com

    in reply to: Click through/click beyond a transparent image #36659
    Johnson
    Customer

    Thank you Yuri! :good:

    in reply to: Click through/click beyond a transparent image #36638
    Johnson
    Customer

    Thank you Gliftek for the previous insight.

    Thank you for that example in 3.5 Yuri, that worked perfectly! Appreciate the answer, thank you!

    But now I can’t use the “when hovered” puzzle to change the cursor on other elements for some reason, do you know the cause of that?

    • This reply was modified 11 months, 3 weeks ago by Johnson.
    in reply to: Click through/click beyond a transparent image #36629
    Johnson
    Customer

    Use a. Call JS puzzle. MAKING OBJECTS “UNCLICKABLE” many times you need to click “through” an object. This is how:

    where “unclickable” is where you plug in your object selector or variable that has that as it’s value.
    You can also use the execute js puzzle :good:

    Thank you Gliftek! Really appreciate your clarification.

    Only problem is, I really don’t know what I’m doing when it comes to javascript and placing it into puzzles (still trying to learn!), is there anyway you could show me exactly what the code is that I’m putting in the execute js puzzle or upload a puzzle with that code in when my object is called “lens1”?

    in reply to: Verge3D 3.5 pre3 available! #35090
    Johnson
    Customer

    **currently sitting around waiting to give someone money when they make new post-processing plug-ins via puzzles**

    in reply to: Verge3D 3.5 pre2 available! #34454
    Johnson
    Customer

    Looks AMAZING as usual!!!

    One question: Can you animate these metaballs as well??

Viewing 15 posts - 1 through 15 (of 20 total)