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方伟 宾

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Viewing 11 posts - 1 through 11 (of 11 total)
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  • in reply to: Verge3D 4.3 pre2 available! #60586
    方伟 宾
    Customer

    What I want verge3d to fix most is that when the gltf2.0 material is reflected on the mirror, part of the model disappears. The main reason is that I often use gltf files exported from non-verge3d :cry:

    方伟 宾
    Customer

    here

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    方伟 宾
    Customer

    When the reflection plane is deleted, the display is correct. This problem also occurs when the general gltf is loaded with the append puzzle. I console the material of the scene and find that this problem also occurs when the material type in the scene is physical,

    方伟 宾
    Customer

    Hi,
    can you please provide us with this Max file so we can say why it’s happening?

    Hello, there are 2023 max files in the compressed package, and two gltfs exported from verge3d. One is with a reflective plane, and the other is without a reflective plane. You can see that this is not just the case of max, but only when the model material is physical. I said the physical material is when the title of the console material is physical material on the web page, At the same time, this problem also occurs when loading other general gltf files with the append puzzle :unsure:

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    方伟 宾
    Customer

    Hello, I tried the above method, but still got an error. The version I used was 3DMAX4.1, and I copied the latest Draco, JS and folder of Verge3D Github. I also found that when I used Max to export the Verge3D reflection plane, and then imported the GLTF exported by external plug-in, The model becomes transparent in many places, and it works fine when you load the GLTF exported by external plug-ins without exporting the reflection plane. Emm wants to optimize this

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    方伟 宾
    Customer

    Hi, use loadModule to append new code to Verge3D. Also don’t forget to copy entire DRACO library (located in https://github.com/Soft8Soft/verge3d-code-examples/tree/master/js/libs/draco) to your JS directory, not just DRACOLoader. Also, no need to use GLTFLoader, you can access one by app.loader, or even use the “append scene” puzzle.

    :good: Thank you very much. It’s so fast. After all, I’m only a 3D art student. I’ve written it myself for a long time, but it hasn’t been solved. It’s too strong. Thank you

    in reply to: Two models appear when the Apple phone is turned on #51434
    方伟 宾
    Customer

    Oh, by the way, I use the 3dmax2020 version of verge3d 4.03

    in reply to: Two models appear when the Apple phone is turned on #51433
    方伟 宾
    Customer

    Only apple phones have such problems, and other devices are normal :-(

    in reply to: textures animation in 3dmax #50333
    方伟 宾
    Customer

    Not all parameters supported for animation, seems like v Offset for CHecker not supported. Have you tried to animated some other parameters just to be shure that aniamtion works?

    This problem also existed in the previous version 3.9, but after I upgraded to 4.0, the mapping UV offset animation of the previous file is normal, and this is only a normal mapping offset animation. I think the document should support the spark mapping offset animation of the official document. I open the official demo file, Then re export his map and animation is gone

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    in reply to: textures animation in 3dmax #50321
    方伟 宾
    Customer

    My 3DMAX version is 2022 and verge3d version is 4.0. In the jigsaw puzzle of animation components, there is no texture animation to choose from. I read the previous official case of mechanical arm. I directly open the case and re export the texture animation myself. I hope you can help me have a look :cry:

    in reply to: How to export the lightmap correctly #47326
    方伟 宾
    Customer

    What is the name of the parameter emissiveintensity? It is not found in the result of the console

Viewing 11 posts - 1 through 11 (of 11 total)