Facebook 3D Posts

As of February 2018, Facebook offers the support for 3D posts via the glTF file format. Thus Verge3D users can now create and publish live 3D content on Facebook with 3ds Max or Blender.
Creating a 3D post on Facebook is really easy:
At first, you do an export in .glb format (.glb is the binary version of the glTF), and then drag and drop this file to your Facebook post composer.
In 3ds Max, go to the Verge3D menu and select "Export glTF 2.0".
In the file dialog, choose the export path, select "glTF binary file (*.glb)" and click "Save".
In Blender, go to "File > Export" and select the "Verge3D glTF (.glb)" option.
Now you can just drag and drop the GLB file to your Facebook post.
Afterwards you'll be allowed to choose the background to your liking. As a result, you'll get your 3D model in your News Feed.

Technical requirements

Optimization tips

Here are some recommendations on how to keep your GLB file below 3 Mb yet to have decent graphics.

Starter files

We provide a sample Verge3D project that has been configured with the necessary export settings, for both 3ds Max and Blender. The starter project contains exactly the same environment map that is used by Facebook for maximum consistency.
It can be found inside the Verge3D distribution, located "applications/fb_max" (3ds Max) or "applications/fb" (Blender).