Object Constraints / Maya
This page contains the information about Maya's object constraints which can be used with Verge3D.
Constraints and Settings
Below are are listed Maya object constraints that can be used with Verge3D. The parameters supported by Verge3D are overlaid with green color.
This is the constraint version of the standard parent/children relationship between objects.
This constraint forces the object to which it is applied to have the same location as its target.
This constraint forces the object to which it is applied to match the rotation of its target.
This constraint forces the object to which it is applied to match the scale of its target.
This constraint applies rotations to its owner, so that it always points a given Aim axis towards its target, with another Up axis permanently maintained as much aligned with the global Z axis as possible. Thus you can implement billboarding with this constraint.
Verge3D does support only axis-aligned Aim and Up vectors such as [1,0,0] or [0,-1,0].
This constraint restricts an object's movement along the path (curve, shape).
1. Verge3D does support only Vector in World Up Type selections.
2. The follow checkbox must always be active otherwise the constraint will not be exported.
Use with Puzzles
All constraints, once assigned in Maya and exported, can be removed, muted or ummuted with a puzzle.
In addition, Point/Orient/Scale constraints can be assigned at runtime with puzzles.
Feel free to ask on the forums!