Working with Camera / Maya

This page contains the information on how to setup Maya's cameras to be used with Verge3D.

Setting Up in Maya

Simply add one of the supported cameras to you scene:

Alternatively, you can configure Maya's default camera such as persp.

Verge3D Per-Object Camera Settings

Each camera in Maya is assigned with Verge3D settings:

Camera settings in Verge3D for Maya

Controls - specify what type of controls will be assigned to the camera in Verge3D:

Rotation Speed - camera rotation speed factor.

Movement Speed - camera movevent speed factor.

Perspective Distance Limits - distance limits for perspective Orbit camera.

Orthographic Zoom Limits - zoom limits for othographic Orbit camera.

Vertical Angle Limits - vertical angle limits for Orbit camera.

Horizontal Angle Limits - horizontal angle limits for Orbit camera.

First-Person Settings

Collision Material - collision material which will be used for the first-person camera.

Gaze Level - first-person camera "gaze" (or "head"/"eyes") level.

Story Height - first-person camera story height.

Rendering Settings

Render Background - enable to configure background color in Verge3D. See more information about this feature here.

Camera Control with Puzzles

You can use camera puzzles to control your camera in real time.

Got Questions?

Feel free to ask on the forums!