Working with Camera / Maya
This page contains the information on how to setup Maya's cameras to be used with Verge3D.
Setting Up in Maya
Simply add one of the supported cameras to you scene:
- Camera - since this camera has not explicit target, you should use Maya's Look at Selection to set camera's center of interest point.
- Camera and Aim
- Camera, Aim and Up
Alternatively, you can configure Maya's default camera such as persp.
Verge3D Per-Object Camera Settings
Each camera in Maya is assigned with Verge3D settings:
Controls - specify what type of controls will be assigned to the camera in Verge3D:
- Orbit - targeted 3D view.
- Flying - free-flight view.
- First-Person - first-person view with familiar character controls.
Rotation Speed - camera rotation speed factor.
Movement Speed - camera movevent speed factor.
Perspective Distance Limits - distance limits for perspective Orbit camera.
Orthographic Zoom Limits - zoom limits for othographic Orbit camera.
Vertical Angle Limits - vertical angle limits for Orbit camera.
Horizontal Angle Limits - horizontal angle limits for Orbit camera.
Collision Material - collision material which will be used for the first-person camera.
Gaze Level - first-person camera "gaze" (or "head"/"eyes") level.
Story Height - first-person camera story height.
Render Background - enable to configure background color in Verge3D. See more information about this feature here.
Camera Control with Puzzles
You can use camera puzzles to control your camera in real time.
Feel free to ask on the forums!