Morphing / 3ds Max

Morphing is a feature which allows you to modify mesh objects in real-time. The most common use case for this feature is facial animation. Morphing also suits well to creating parametric objects which can interactively change their dimensions, shape, thickness, holes, profiles etc.

See the following demo as an example:

Contents

Setting Up

In 3ds Max, add a Morpher modifier, and setup the channels for morph targets.

Morphing in Verge3D for 3ds Max

Note, the morph channel, which doesn't contain target object, won't be exported:

Supported morph channels in Verge3D for 3ds Max

Animating Morph Targets

Verge3D supports keyframe animation of morph channel weights. Check out the Animation section for more details.

Controlling via Puzzles

To manipulate your morph targets in real-time there are two puzzles: get morph factor and set morph factor. See the demo called "Parametric Models" for more details.

For usage example, check out the following demo from the asset store: Parametric Models.

Got Questions?

Feel free to ask on the forums!