Animation Constraints / 3ds Max
This page contains the information about 3ds Max' animation constraints which can be used with Verge3D.
Contents
Constraints and Settings
Below are are listed 3ds Max' animation constraints that can be used with Verge3D. The parameters supported by Verge3D are overlaid with green color.
Position
This constraint forces the object to which it is applied to have the same location as its target.

Orientation
This constraint forces the object to which it is applied to match the rotation of its target.

LookAt
This constraint applies rotations to its owner, so that it always is looking towards its target. Thus you can implement billboarding with this constraint.

Use with Puzzles
All constraints, once assigned in 3ds Max and exported, can be removed, muted or ummuted with a puzzle. Unlike in 3ds Max, a removed/muted constraint does not reset the object - this puzzle just leaves the object with the same transform it had just before removing or muting.
In addition, Position and Orientation constraints can be assigned at runtime with a puzzle.
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