Material System Overview / Blender

Verge3D supports the following types of materials:

Eevee Materials

Eevee is Blender's real-time renderer which we recommend to use with Verge3D.

Blender Eevee material

See the detailed information on supported Eevee nodes in this reference.

Cycles Materials

Cycles is Blender's raytracing renderer and can be recreated in real-time rendering engines such as Verge3D only approximately. Most Cycles nodes are interchangeable with Eevee's, so you can transfer your existing Cycles-based assets online without much hurdle.

Scene made for Blender Cycles
Example of a scene made for Blender Cycles which looks fine in both Eevee and Verge3D.

glTF-compliant PBR Materials

These materials follow glTF 2.0 standard for physically based materials (PBR). According to this standard, material information is encoded in a set of textures: base color, occlusion-roughness-metallic packed in R, G and B channels, respectively.

glTF material look in Blender viewport

In Verge3D, glTF-compliant PBR materials are represented using the Principled BSDF shader node to inputs of which PBR textures are connected.

Blender glTF 2.0-compliant material setup

In addition, although this is not part of the glTF 2.0 standard, you can set up world nodes to serve as environment.

Check out the glTF Materials chapter for more information on how to set up glTF-compliant PBR materials.

Got Questions?

Feel free to ask on the forums!