Creates a three-dimensional texture. This type of texture can only be used with a WebGL 2 rendering context.
See the base Texture class for common properties.
This defines how the texture is wrapped in the depth direction.
The default is v3d.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are v3d.RepeatWrapping and v3d.MirroredRepeatWrapping. See the texture constants page for details.
See the base Texture class for common methods.
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