WebGLRenderTarget →
WebGL3DRenderTarget
Represents a three-dimensional render target.
Constructor
WebGL3DRenderTarget(width : Integer, height : Integer, depth : Integer)
- width — the width of the render target, in pixels. Default is
1.
- height — the height of the render target, in pixels. Default is
1.
- depth — the depth of the render target. Default is
1.
Creates a new WebGL3DRenderTarget.
Properties
See WebGLRenderTarget for inherited properties.
The depth of the render target.
The texture property is overwritten with an instance of Data3DTexture.
Methods
See WebGLRenderTarget for inherited methods.
源代码
关于如何获取此模块的源代码,请查看 本页。