Utility class for creating instances of LightProbe.
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.
The format of the cube render target must be set to RGBA.
关于如何获取此模块的源代码,请查看 本页。