BufferGeometry

LatheGeometry

Creates meshes with axial symmetry like vases. The lathe rotates around the Y (vertical) axis.

Code Example

const points = []; for (let i = 0; i < 10; i++) { points.push(new v3d.Vector2(Math.sin(i * 0.2) * 2 + 1, (i - 5) * 0.5)); } const geometry = new v3d.LatheGeometry(points); const material = v3d.MaterialUtils.createStandardPBRMaterial(); material.side = v3d.DoubleSide; const lathe = new v3d.Mesh(geometry, material); app.scene.add(lathe);

Constructor

LatheGeometry(points : Array, segments : Integer, phiStart : Float, phiLength : Float)

This creates a LatheGeometry based on the parameters.

Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design lathes in the preferred modelling suite and export/load to Verge3D via glTF.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

源代码

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