CapsuleGeometry is a geometry class for a capsule with given radii and height. It is constructed using a lathe.
const geometry = new v3d.CapsuleGeometry(1, 1, 4, 8);
const material = new v3d.MeshBasicMaterial({color: 0x00ff00});
const capsule = new v3d.Mesh(geometry, material);
app.scene.add(capsule);
1.1.4.8.Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design capsules in the preferred modelling suite and export/load to Verge3D via glTF.
See the base BufferGeometry class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base BufferGeometry class for common methods.
The create object puzzle can be used to create capsules in a code-less manner.
关于如何获取此模块的源代码,请查看 本页。