开发者参考
x
程序员指南
开发者套件
编程基础
与React.js/Vue.js集成
矩阵变换
动画系统
画线
更新内容
如何获取资源
动画
AnimationAction
AnimationClip
AnimationMixer
AnimationObjectGroup
AnimationUtils
KeyframeTrack
PropertyBinding
PropertyMixer
动画 / 轨道
BooleanKeyframeTrack
ColorKeyframeTrack
NumberKeyframeTrack
QuaternionKeyframeTrack
StringKeyframeTrack
VectorKeyframeTrack
应用
App
AppUtils
音频
Audio
AudioAnalyser
AudioContext
AudioListener
PositionalAudio
摄影机
ArrayCamera
Camera
CubeCamera
OrthographicCamera
PerspectiveCamera
StereoCamera
常量
Animation
Controls
Core
CustomBlendingEquation
DrawModes
Lights
Materials
Renderer
Textures
约束
ChildOfConstraint
Constraint
CopyLocationConstraint
CopyRotationConstraint
CopyScaleConstraint
FloorConstraint
LimitLocationConstraint
LimitRotationConstraint
LimitScaleConstraint
LockedTrackConstraint
TargetConstraint
TrackToConstraint
控制
KeyListener
OrbitControls
核心
BufferAttribute
BufferGeometry
Clock
Detector
DirectGeometry
EventDispatcher
Face3
Geometry
InstancedBufferAttribute
InstancedBufferGeometry
InstancedInterleavedBuffer
InterleavedBuffer
InterleavedBufferAttribute
Layers
Object3D
Raycaster
Uniform
核心 / BufferAttributes
BufferAttribute Types
附件
Earcut
ImageUtils
PMREMGenerator
Preloader
PuzzlesLoader
SceneUtils
ShapeUtils
SimplePreloader
附件 / 核心
Curve
CurvePath
Font
Interpolations
Path
Shape
ShapePath
附件 / 曲线
ArcCurve
CatmullRomCurve3
CubicBezierCurve
CubicBezierCurve3
EllipseCurve
LineCurve
LineCurve3
QuadraticBezierCurve
QuadraticBezierCurve3
SplineCurve
附件 / 对象
ImmediateRenderObject
LineHTML
MeshLine
MeshLineIndexed
MeshLineMaterial
几何体
BoxBufferGeometry
BoxGeometry
CircleBufferGeometry
CircleGeometry
ConeBufferGeometry
ConeGeometry
CylinderBufferGeometry
CylinderGeometry
DodecahedronBufferGeometry
DodecahedronGeometry
EdgesGeometry
ExtrudeBufferGeometry
ExtrudeGeometry
IcosahedronBufferGeometry
IcosahedronGeometry
LatheBufferGeometry
LatheGeometry
OctahedronBufferGeometry
OctahedronGeometry
ParametricBufferGeometry
ParametricGeometry
PlaneBufferGeometry
PlaneGeometry
PolyhedronBufferGeometry
PolyhedronGeometry
RingBufferGeometry
RingGeometry
ShapeBufferGeometry
ShapeGeometry
SphereBufferGeometry
SphereGeometry
TetrahedronBufferGeometry
TetrahedronGeometry
TextBufferGeometry
TextGeometry
TorusBufferGeometry
TorusGeometry
TorusKnotBufferGeometry
TorusKnotGeometry
TubeBufferGeometry
TubeGeometry
WireframeGeometry
辅助对象
ArrowHelper
AxesHelper
BoxHelper
Box3Helper
CameraHelper
DirectionalLightHelper
GridHelper
PolarGridHelper
HemisphereLightHelper
PlaneHelper
PointLightHelper
SkeletonHelper
SpotLightHelper
灯光
AmbientLight
CubeReflectionProbe
DirectionalLight
HemisphereLight
Light
PointLight
RectAreaLight
SpotLight
灯光 / 阴影
LightShadow
PointLightShadow
DirectionalLightShadow
SpotLightShadow
加载器
AnimationLoader
AudioLoader
BufferGeometryLoader
Cache
CompressedTextureLoader
CubeTextureLoader
DataTextureLoader
FileLoader
FontLoader
ImageBitmapLoader
ImageLoader
GLTFLoader
Loader
LoaderUtils
MaterialLoader
ObjectLoader
TextureLoader
加载器 / 管理器
DefaultLoadingManager
LoadingManager
材质
LineBasicMaterial
LineDashedMaterial
Material
MaterialUtils
MeshBasicMaterial
MeshDepthMaterial
MeshDistanceMaterial
MeshLambertMaterial
MeshMatcapMaterial
MeshNodeMaterial
MeshNormalMaterial
MeshPhongMaterial
MeshPhysicalMaterial
MeshStandardMaterial
MeshToonMaterial
PointsMaterial
RawShaderMaterial
ShaderMaterial
ShadowMaterial
SpriteMaterial
数学
Box2
Box3
Color
Cylindrical
Euler
Frustum
Interpolant
Line3
Math
MathUtils
Matrix3
Matrix4
Plane
Quaternion
Ray
Sphere
Spherical
Triangle
Vector2
Vector3
Vector4
数学 / 插值
CubicInterpolant
DiscreteInterpolant
LinearInterpolant
QuaternionLinearInterpolant
对象
Annotation
AnnotationControl
Bone
Group
InstancedMesh
Line
LineLoop
LineSegments
LOD
Mesh
Points
Skeleton
SkinnedMesh
Sprite
渲染器
WebGLMultisampleRenderTarget
RenderUtils
WebGLRenderer
WebGLRenderTarget
WebGLCubeRenderTarget
渲染器 / 着色器
ShaderChunk
ShaderLib
UniformsLib
UniformsUtils
场景
Fog
FogExp2
Scene
SceneBackground
纹理贴图
CanvasTexture
CompressedTexture
CubeTexture
DataTexture
DataTexture3D
DepthTexture
Texture
VideoTexture
差异化支持
Polyfills
WebGL渲染器
WebGLProgram
WebGLShader
WebGLState
MeshLineIndexed
包含用于绘制线条几何体的特殊网格。旨在与 MeshLineMaterial 材质一起使用。能够从
BufferGeometry
创建几何体,对于
Geometry
和 Array/Float32Array 数据使用
MeshLine
。
构造函数
MeshLineIndexed()
属性
#
.
geometry
:
BufferGeometry
要传递到
Mesh
构造函数的线条几何体。在调用
fromBufferGeometry
方法后创建。
方法
#
.
fromBufferGeometry
(
geometry
) :
null
从指定的
BufferGeometry
数据创建线条几何体。
©
Soft8Soft – Web的3D解决方案
最后更新于 2022年6月27日