Texture

VideoTexture

Creates a texture for use with a video.

Note: After the initial use of a texture, the video cannot be changed. Instead, call .dispose() on the texture and instantiate a new one.

Code Example

// assuming you have created a HTML video element with id="video" const video = document.getElementById('video'); const texture = new v3d.VideoTexture(video);

Examples

materials / video
materials / video / webcam
video / kinect
video / panorama / equirectangular
vr / video

Constructor

VideoTexture(video : Video, mapping : Constant, wrapS : Constant, wrapT : Constant, magFilter : Constant, minFilter : Constant, format : Constant, type : Constant, anisotropy : Number)

video — The video element to use as the texture.
mapping — How the image is applied to the object. An object type of v3d.UVMapping. See mapping constants for other choices.
wrapS — The default is v3d.ClampToEdgeWrapping. See wrap mode constants for other choices.
wrapT — The default is v3d.ClampToEdgeWrapping. See wrap mode constants for other choices.
magFilter — How the texture is sampled when a texel covers more than one pixel. The default is v3d.LinearFilter. See magnification filter constants for other choices.
minFilter — How the texture is sampled when a texel covers less than one pixel. The default is v3d.LinearFilter. See minification filter constants for other choices.
format — The default is v3d.RGBAFormat. See format constants for other choices.
type — Default is v3d.UnsignedByteType. See type constants for other choices.
anisotropy — The number of samples taken along the axis through the pixel that has the highest density of texels. By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. Use renderer.getMaxAnisotropy() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.

Properties

See the base Texture class for common properties.

.generateMipmaps : Boolean

Whether to generate mipmaps. false by default.

.isVideoTexture : Boolean

Read-only flag to check if a given object is of type VideoTexture.

.needsUpdate : Boolean

You will not need to set this manually here as it is handled by the update() method.

Methods

See the base Texture class for common methods.

.update () : undefined

This is called automatically and sets .needsUpdate to true every time a new frame is available.

Source

For more info on how to obtain the source code of this module see this page.