Texture

FramebufferTexture

This class can only be used in combination with WebGLRenderer.copyFramebufferToTexture().

Constructor

FramebufferTexture(width : Integer, height : Integer, format : Constant)

width — The width of the texture.
height — The height of the texture.
format — The format used in the texture. See format constants for other choices.

Properties

See the base Texture class for common properties.

.isFramebufferTexture : Boolean

Read-only flag to check if a given object is of type FramebufferTexture.

.needsUpdate : Boolean

True by default. This is required so that the canvas data is loaded.

Methods

See the base Texture class for common methods.

Source

For more info on how to obtain the source code of this module see this page.