Creates a cube texture made up of six images.

Code Example

const loader = new v3d.CubeTextureLoader(); loader.setPath('textures/cube/pisa/'); const textureCube = loader.load([ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ]); const material = new v3d.MeshBasicMaterial({ color: 0xffffff, envMap: textureCube });


CubeTexture(images : Array, mapping : Constant, wrapS : Constant, wrapT : Constant, magFilter : Constant, minFilter : Constant, format : Constant, type : Constant, anisotropy : Integer, encoding : Constant)

CubeTexture is almost equivalent in functionality and usage to Texture. The only differences are that the images are an array of 6 images as opposed to a single image, and the mapping options are v3d.CubeReflectionMapping (default) or v3d.CubeRefractionMapping


See the base Texture class for common properties.

.flipY : Boolean

If set to true, the texture is flipped along the vertical axis when uploaded to the GPU. Default is false.

.isCubeTexture : Boolean

Read-only flag to check if a given object is of type CubeTexture.


See the base Texture class for common methods.


For more info on how to obtain the source code of this module see this page.