Texture

CompressedTexture

Creates a texture based on data in compressed form, for example from a DDS file.

For use with the CompressedTextureLoader.

Constructor

CompressedTexture(mipmaps : Array, width : Number, height : Number, format : Constant, type : Constant, mapping : Constant, wrapS : Constant, wrapT : Constant, magFilter : Constant, minFilter : Constant, anisotropy : Number)

mipmaps -- The mipmaps array should contain objects with data, width and height. The mipmaps should be of the correct format and type.
width -- The width of the biggest mipmap.
height -- The height of the biggest mipmap.
format -- The format used in the mipmaps. See ST3C Compressed Texture Formats, PVRTC Compressed Texture Formats and ETC Compressed Texture Format for other choices.
type -- Default is v3d.UnsignedByteType. See type constants for other choices.
mapping -- How the image is applied to the object. An object type of v3d.UVMapping. See mapping constants for other choices.
wrapS -- The default is v3d.ClampToEdgeWrapping. See wrap mode constants for other choices.
wrapT -- The default is v3d.ClampToEdgeWrapping. See wrap mode constants for other choices.
magFilter -- How the texture is sampled when a texel covers more than one pixel. The default is v3d.LinearFilter. See magnification filter constants for other choices.
minFilter -- How the texture is sampled when a texel covers less than one pixel. The default is v3d.LinearMipMapLinearFilter. See minification filter constants for other choices.
anisotropy -- The number of samples taken along the axis through the pixel that has the highest density of texels. By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. Use renderer.getMaxAnisotropy() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.

Properties

See the base Texture class for common properties.

.flipY : boolean

False by default. Flipping textures does not work for compressed textures.

.generateMipmaps : boolean

False by default. Mipmaps can't be generated for compressed textures

Methods

Source

For more info on how to obtain the source code of this module see this page.