Scenes allow you to set up what and where is to be rendered by Verge3D. This is where you place objects, lights and cameras.
Create a new scene object.
A fog instance defining the type of fog that affects everything rendered in the scene. Default is null.
If not null, it will force everything in the scene to be rendered with that material. Default is null.
Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates. When it isn't, then you have to maintain all matrices in the scene yourself.
If not null, sets the background used when rendering the scene, and is always rendered first. Can be set to a Color which sets the clear color, a Texture covering the canvas, or a cubemap as a CubeTexture or WebGLRenderTargetCube. Default is null.
Return the scene data in JSON format.
Clears scene related data internally cached by WebGLRenderer.
For more info on how to obtain the source code of this module see this page.