A special render target that can be used to utilize multi-sampled renderbuffers. Heads up: WebGLMultisampleRenderTarget can only be used with a WebGL 2 rendering context.


WebGLMultisampleRenderTarget(width : Number, height : Number, options : Object)

width - The width of the render target.
height - The height of the render target.
options - (optional) object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.


.samples : number

Specifies the number of samples to be used for the renderbuffer storage. However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES.

WebGLRenderTarget properties are available on this class.


WebGLRenderTarget methods are available on this class.


For more info on how to obtain the source code of this module see this page.