WebGLMultisampleRenderTarget

A special render target that can be used to utilize multi-sampled renderbuffers. Heads up: WebGLMultisampleRenderTarget can only be used with a WebGL 2 rendering context.

Constructor

WebGLMultisampleRenderTarget(width : Number, height : Number, options : Object)

width - The width of the render target.
height - The height of the render target.
options - (optional) object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.

Properties

.samples : number

Specifies the number of samples to be used for the renderbuffer storage. However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES.

WebGLRenderTarget properties are available on this class.

Methods

WebGLRenderTarget methods are available on this class.

Source

For more info on how to obtain the source code of this module see this page.