Used by the CubeCamera as its WebGLRenderTarget.
See CubeCamera for examples.
size - the size, in pixels.
options - (optional) object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see Texture. The following are
valid options:
wrapS - default is ClampToEdgeWrapping.
wrapT - default is ClampToEdgeWrapping.
magFilter - default is .LinearFilter.
minFilter - default is LinearFilter.
format - default is RGBAFormat.
type - default is UnsignedByteType.
anisotropy - default is 1. See Texture.anistropy
encoding - default is LinearEncoding.
depthBuffer - default is true. Set this to false if you don't need it.
stencilBuffer - default is false. Set this to true if you need it.
Creates a new WebGLCubeRenderTarget
renderer — the renderer.
texture — the equirectangular texture.
Use this method if you want to convert an equirectangular panorama to the cubemap format.
Call this to clear the renderTarget's color, depth, and/or stencil buffers. The color buffer is set to the renderer's current clear color. Arguments default to true.
For more info on how to obtain the source code of this module see this page.