WebGLRenderTarget

WebGLCubeRenderTarget

Used by the CubeCamera as its WebGLRenderTarget.

Examples

See CubeCamera for examples.

Constructor

WebGLCubeRenderTarget(size : Integer, options : Object)

size
the size, in pixels. Default is 1.
options

(optional) object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.

For an explanation of the texture parameters see Texture. The following are valid options:

wrapS
default is ClampToEdgeWrapping.
wrapT
default is ClampToEdgeWrapping.
magFilter
default is LinearFilter.
minFilter
default is LinearFilter.
generateMipmaps
default is false.
format
default is RGBAFormat.
type
default is UnsignedByteType.
anisotropy
default is 1. See Texture.anisotropy
encoding
default is LinearEncoding.
depthBuffer
default is true.
stencilBuffer
default is false.

Creates a new WebGLCubeRenderTarget.

Properties

See WebGLRenderTarget for inherited properties

Methods

See WebGLRenderTarget for inherited methods

.fromEquirectangularTexture(renderer : WebGLRenderer, texture : Texture) → this

renderer — the renderer.
texture — the equirectangular texture.

Use this method if you want to convert an equirectangular panorama to the cubemap format.

.clear(renderer : WebGLRenderer, color : Boolean, depth : Boolean, stencil : Boolean)

Call this to clear the renderTarget's color, depth, and/or stencil buffers. The color buffer is set to the renderer's current clear color. Arguments default to true.

Source

For more info on how to obtain the source code of this module see this page.