Used by the CubeCamera as its WebGLRenderTarget.
See CubeCamera for examples.
size - the size, in pixels. Default is 1
.
options - (optional) object that holds texture parameters for an auto-generated target
texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see Texture. The following are
valid options:
wrapS - default is ClampToEdgeWrapping.
wrapT - default is ClampToEdgeWrapping.
magFilter - default is .LinearFilter.
minFilter - default is LinearFilter.
generateMipmaps - default is false
.
format - default is RGBAFormat.
type - default is UnsignedByteType.
anisotropy - default is 1
. See Texture.anisotropy
encoding - default is LinearEncoding.
depthBuffer - default is true
.
stencilBuffer - default is false
.
Creates a new WebGLCubeRenderTarget
renderer — the renderer.
texture — the equirectangular texture.
Use this method if you want to convert an equirectangular panorama to the cubemap format.
Call this to clear the renderTarget's color, depth, and/or stencil buffers.
The color buffer is set to the renderer's current clear color. Arguments default to true
.
For more info on how to obtain the source code of this module see this page.