Used by the CubeCamera as its WebGLRenderTarget.
See CubeCamera for examples.
1.(optional) object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.
For an explanation of the texture parameters see Texture. The following are valid options:
false.1. See Texture.anisotropytrue.false.Creates a new WebGLCubeRenderTarget.
See WebGLRenderTarget for inherited properties
See WebGLRenderTarget for inherited methods
renderer — the renderer.
texture — the equirectangular texture.
Use this method if you want to convert an equirectangular panorama to the cubemap format.
Call this to clear the renderTarget's color, depth, and/or stencil buffers.
The color buffer is set to the renderer's current clear color. Arguments default to true.
For more info on how to obtain the source code of this module see this page.