This type of render target represents an array of textures.
WebGL 2 / render target / array
width - the width of the render target, in pixels. Default is 1
.
height - the height of the render target, in pixels. Default is 1
.
depth - the depth/layer count of the render target. Default is 1
.
Creates a new WebGLArrayRenderTarget.
The depth of the render target.
The texture property is overwritten with an instance of DataArrayTexture.
For more info on how to obtain the source code of this module see this page.