A class for displaying points. The points are rendered by the WebGLRenderer using gl.POINTS.
geometry — (optional) an instance of Geometry or BufferGeometry.
Default is a new BufferGeometry.
material — (optional) a Material. Default is a new PointsMaterial with a random color.
See the base Object3D class for common properties.
An instance of Geometry or BufferGeometry (or derived classes),
defining the object's structure.
Its recommended to always use a BufferGeometry if possible for best performance.
Used to check whether this or derived classes are points. Default is true.
You should not change this, as it used internally for optimisation.
An instance of Material, defining the object's appearance. Default is a PointsMaterial with a random color.
See the base Object3D class for common methods.
Get intersections between a casted ray and this Points. Raycaster.intersectObject will call this method.
Returns a clone of this Points object and its descendants.
For more info on how to obtain the source code of this module see this page.