Object3D

Line

A continuous line.

This is nearly the same as LineSegments; the only difference is that it is rendered using gl.LINE_STRIP instead of gl.LINES

Code Example

const material = new v3d.LineBasicMaterial({ color: 0x0000ff }); const points = []; points.push(new v3d.Vector3(- 10, 0, 0)); points.push(new v3d.Vector3(0, 10, 0)); points.push(new v3d.Vector3(10, 0, 0)); const geometry = new v3d.BufferGeometry().setFromPoints(points); const line = new v3d.Line(geometry, material); scene.add(line);

Constructor

Line(geometry : BufferGeometry, material : Material)

geometry — vertices representing the line segment(s). Default is a new BufferGeometry.
material — material for the line. Default is a new LineBasicMaterial.

Properties

See the base Object3D class for common properties.

.geometry : BufferGeometry

Vertices representing the line segment(s).

.isLine : Boolean

Read-only flag to check if a given object is of type Line.

.material : Material

Material for the line.

.morphTargetInfluences : Array

An array of weights typically from 0-1 that specify how much of the morph is applied. Undefined by default, but reset to a blank array by .updateMorphTargets().

.morphTargetDictionary : Object

A dictionary of morphTargets based on the morphTarget.name property. Undefined by default, but rebuilt .updateMorphTargets().

Methods

See the base Object3D class for common methods.

.computeLineDistances() → this

Computes an array of distance values which are necessary for LineDashedMaterial. For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.

.raycast(raycaster : Raycaster, intersects : Array)

Get intersections between a casted Ray and this Line. Raycaster.intersectObject will call this method.

.clone() → Line

Returns a clone of this Line object and its descendants.

.updateMorphTargets()

Updates the morphTargets to have no influence on the object. Resets the .morphTargetInfluences and .morphTargetDictionary properties.

Source

For more info on how to obtain the source code of this module see this page.