A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank Object3D.
var root = new v3d.Bone();
var child = new v3d.Bone();
root.add(child);
child.position.y = 5;
Creates a new Bone.
See the base Object3D class for common properties.
Used to check whether this or derived classes are bones. Default is true.
You should not change this, as it used internally for optimisation.
Set to 'Bone', this can be used to find all Bones in a scene.
See the base Object3D class for common methods.
For more info on how to obtain the source code of this module see this page.