A bone which is part of a Skeleton. The skeleton in turn is used by the SkinnedMesh. Bones are almost identical to a blank Object3D.
const root = new v3d.Bone(); const child = new v3d.Bone(); root.add(child); child.position.y = 5;
Creates a new Bone.
See the base Object3D class for common properties.
Read-only flag to check if a given object is of type Bone.
Set to 'Bone', this can be used to find all Bones in a scene.
See the base Object3D class for common methods.
For more info on how to obtain the source code of this module see this page.