This material can receive shadows, but otherwise is completely transparent.
var planeGeometry = new v3d.PlaneGeometry(2000, 2000); planeGeometry.rotateX(- Math.PI / 2); var planeMaterial = new v3d.ShadowMaterial(); planeMaterial.opacity = 0.2; var plane = new v3d.Mesh(planeGeometry, planeMaterial); plane.position.y = -200; plane.receiveShadow = true; scene.add(plane);
parameters - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from Material and ShaderMaterial) can be passed in here.
See the base Material and ShaderMaterial classes for common properties.
Used to check whether this or derived classes are shadow materials. Default is true.
You should not change this, as it used internally for optimisation.
Whether the material is affected by lights. Default is true.
Defines whether this material is transparent. Default is true.
See the base Material and ShaderMaterial classes for common methods.
For more info on how to obtain the source code of this module see this page.