This material can receive shadows, but otherwise is completely transparent.
const geometry = new v3d.PlaneGeometry(2000, 2000); geometry.rotateX(- Math.PI / 2); const material = new v3d.ShadowMaterial(); material.opacity = 0.2; const plane = new v3d.Mesh(geometry, material); plane.position.y = -200; plane.receiveShadow = true; scene.add(plane);
geometry / spline / editor
parameters — (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material) can be passed in here.
See the base Material classes for common properties.
Color of the material, by default set to black (0x000000).
Whether the material is affected by fog. Default is
Defines whether this material is transparent. Default is
See the base Material classes for common methods.
For more info on how to obtain the source code of this module see this page.