MaterialShaderMaterial

RawShaderMaterial

This class works just like ShaderMaterial, except that definitions of built-in uniforms and attributes are not automatically prepended to the GLSL shader code.

Code Example

const material = new v3d.RawShaderMaterial({ uniforms: { time: { value: 1.0 } }, vertexShader: document.getElementById('vertexShader').textContent, fragmentShader: document.getElementById('fragmentShader').textContent, });

Examples

WebGL / buffergeometry / rawshader
WebGL / buffergeometry / instancing / billboards
WebGL / buffergeometry / instancing
WebGL / raymarching / reflect
WebGL 2 / volume / cloud
WebGL 2 / volume / instancing
WebGL 2 / volume / perlin

Constructor

RawShaderMaterial(parameters : Object)

parameters — (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material and ShaderMaterial) can be passed in here.

Properties

See the base Material and ShaderMaterial classes for common properties.

Methods

See the base Material and ShaderMaterial classes for common methods.

Source

For more info on how to obtain the source code of this module see this page.