A material that maps the normal vectors to RGB colors.
parameters - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from Material) can be passed in here.
See the base Material class for common properties.
Whether the material is affected by fog. Default is false.
Used to check whether this or derived classes are mesh normal materials. Default is true.
You should not change this, as it used internally for optimisation.
Whether the material is affected by lights. Default is false.
Define whether the material uses morphTargets. Default is false.
Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
Controls wireframe thickness. Default is 1.
Due to limitations of the OpenGL Core Profile with the WebGL renderer on most platforms linewidth will always be 1 regardless of the set value.
See the base Material class for common methods.
For more info on how to obtain the source code of this module see this page.