A material for drawing wireframe-style geometries.
const material = new v3d.LineBasicMaterial({
color: 0xffffff,
linewidth: 1,
linecap: 'round', //ignored by WebGLRenderer
linejoin: 'round' //ignored by WebGLRenderer
});
WebGL / buffergeometry / drawrange
WebGL / buffergeometry / lines
WebGL / buffergeometry / lines / indexed
WebGL / decals
WebGL / geometry / nurbs
WebGL / geometry / shapes
WebGL / geometry / spline / editor
WebGL / interactive / buffergeometry
WebGL / interactive / voxelpainter
WebGL / lines / colors
WebGL / lines / dashed
WebGL / lines / sphere
WebGL / materials
physics / ammo / rope
parameters - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from Material) can be passed in here.
The exception is the property color, which can be passed in as a hexadecimal
string and is 0xffffff
(white) by default. Color.set(color) is called internally.
See the base Material class for common properties.
Color of the material, by default set to white (0xffffff).
Whether the material is affected by fog. Default is true
.
Controls line thickness. Default is 1
.
Due to limitations of the OpenGL Core Profile
with the WebGL renderer on most platforms linewidth will
always be 1 regardless of the set value.
Define appearance of line ends. Possible values are 'butt', 'round' and 'square'.
Default is 'round'.
This corresponds to the 2D Canvas lineCap
property and it is ignored by the WebGL renderer.
Define appearance of line joints. Possible values are 'round', 'bevel' and 'miter'. Default is 'round'.
This corresponds to the 2D Canvas lineJoin
property and it is ignored by the WebGL renderer.
See the base Material class for common methods.
For more info on how to obtain the source code of this module see this page.