MaterialLoader

A loader for loading a Material in JSON format. This uses the FileLoader internally for loading files.

Example

// instantiate a loader var loader = new v3d.MaterialLoader(); // load a resource loader.load( // resource URL 'path/to/material.json', // onLoad callback function(material) { object.material = material; }, // onProgress callback function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, // onError callback function(err) { console.log('An error happened'); } );

Constructor

MaterialLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new MaterialLoader.

Properties

.manager : LoadingManager

The loadingManager the loader is using. Default is DefaultLoadingManager.

.textures : Object

Object holding any textures used by the material. See .setTextures.

Methods

.load (url : String, onLoad : Function, onProgress : Function, onError : Function) : null

url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the loaded Material.
onProgress — Will be called while load progresses. The argument will be the progress event.
onError — Will be called when load errors.

Begin loading from url and return the Material object that will contain the data.

.parse (json : Object) : Material

json — The json object containing the parameters of the Material.

Parse a JSON structure and create a new Material of the type json.type with parameters defined in the json object.

.setPath (path : String) : MaterialLoader

path — Base path of the file to load.

Sets the base path or URL from which to load files. This can be useful if you are loading many materials from the same directory.

.setTextures (textures : Object) : MaterialLoader

textures — object containing any textures used by the material.

Source

For more info on how to obtain the source code of this module see this page.