A loader for loading a Material in JSON format. This uses the FileLoader internally for loading files.
// instantiate a loader
const loader = new v3d.MaterialLoader();
// load a resource
loader.load(
// resource URL
'path/to/material.json',
// onLoad callback
function(material) {
object.material = material;
},
// onProgress callback
function(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
// onError callback
function(err) {
console.log('An error happened');
}
);
manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.
Creates a new MaterialLoader.
See the base Loader class for common properties.
Object holding any textures used by the material. See .setTextures.
See the base Loader class for common methods.
url — the path or URL to the file. This can also be a
Data URI.
onLoad — Will be called when load completes. The argument will be the loaded Material.
onProgress (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .lengthComputable, .total and .loaded. If the server does not set the Content-Length header; .total will be 0.
onError (optional) — Will be called when load errors.
Begin loading from url.
json — The json object containing the parameters of the Material.
Parse a JSON
structure and create a new Material of the type json.type with parameters defined in the json object.
textures — object containing any textures used by the material.
For more info on how to obtain the source code of this module see this page.