Loader

ImageLoader

A loader for loading an Image. This is used internally by the CubeTextureLoader, ObjectLoader and TextureLoader.

Example

WebGL / loader / obj
WebGL / shaders / ocean

// instantiate a loader var loader = new v3d.ImageLoader(); // load a image resource loader.load( // resource URL 'textures/skyboxsun25degtest.png', // onLoad callback function(image) { // use the image, e.g. draw part of it on a canvas var canvas = document.createElement('canvas'); var context = canvas.getContext('2d'); context.drawImage(image, 100, 100); }, // onProgress callback currently not supported undefined, // onError callback function() { console.error('An error happened.'); } );

Please note Verge3D r84 dropped support for ImageLoader progress events. For an ImageLoader that supports progress events, see this thread.

Constructor

ImageLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new ImageLoader.

Properties

See the base Loader class for common properties.

Methods

See the base Loader class for common methods.

.load (url : String, onLoad : Function, onProgress : Function, onError : Function) : HTMLImageElement

url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the loaded image.
onProgress — This callback function is currently not supported.
onError — Will be called when load errors.

Begin loading from url and return the image object that will contain the data.

Source

For more info on how to obtain the source code of this module see this page.