A loader for loading an Image. This is used internally by the CubeTextureLoader and TextureLoader.

Code Example

// instantiate a loader const loader = new v3d.ImageLoader(); // load a image resource loader.load( // resource URL 'textures/skyboxsun25degtest.png', // onLoad callback function(image) { // use the image, e.g. draw part of it on a canvas const canvas = document.createElement('canvas'); const context = canvas.getContext('2d'); context.drawImage(image, 100, 100); }, // onProgress callback currently not supported undefined, // onError callback function() { console.error('An error happened.'); } );


ImageLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new ImageLoader.


See the base Loader class for common properties.


See the base Loader class for common methods.

.load(url : String, onLoad : Function, onProgress : Function, onError : Function) → HTMLImageElement

url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the loaded image.
onProgress (optional) — This callback function is currently not supported.
onError (optional) — Will be called when load errors.

Begin loading from url and return the image object that will contain the data.


For more info on how to obtain the source code of this module see this page.