Abstract base class to load generic binary textures formats (rgbe, hdr, ...). This uses the FileLoader internally for loading files, and creates a new DataTexture.


See the RGBELoader for an example of a derived class.


DataTextureLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new DataTextureLoader.


.manager : LoadingManager

The loadingManager the loader is using. Default is DefaultLoadingManager.


.load (url : String, onLoad : Function, onProgress : Function, onError : Function) : DataTexture

url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the loaded texture.
onProgress — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
onError — Will be called when load errors.

Begin loading from url and pass the loaded texture to onLoad.

.setPath (path : String) : DataTextureLoader

path — Base path of the file to load.

Sets the base path or URL from which to load files. This can be useful if you are loading many data textures from the same directory.


For more info on how to obtain the source code of this module see this page.