Abstract base class to load generic binary textures formats (rgbe, hdr, ...). This uses the FileLoader internally for loading files, and creates a new DataTexture.
See the RGBELoader for an example of a derived class.
manager — The loadingManager for the loader to use.
Default is v3d.DefaultLoadingManager.
Creates a new DataTextureLoader.
See the base Loader class for common properties.
See the base Loader class for common methods.
url — the path or URL to the file. This can also be a
onLoad (optional) — Will be called when load completes. The argument will be the loaded texture.
onProgress (optional) — Will be called while load progresses.The argument will be the ProgressEvent instance, which contains .lengthComputable, .total and .loaded. If the server does not set the Content-Length header; .total will be 0.
onError (optional) — Will be called when load errors.
Begin loading from url and pass the loaded texture to onLoad. The method also returns a new texture object which can directly be used for material creation.
For more info on how to obtain the source code of this module see this page.