Class for loading a CubeTexture. This uses the ImageLoader internally for loading files.
materials / cubemap
materials / cubemap / balls / reflection
materials / cubemap / balls / refraction
materials / cubemap / dynamic
materials / cubemap / dynamic2
materials / cubemap / refraction
var scene = new v3d.Scene(); scene.background = new v3d.CubeTextureLoader() .setPath('textures/cubeMaps/') .load([ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ]);
manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.
Creates a new CubeTextureLoader.
If set, assigns the crossOrigin attribute of the image to the value of crossOrigin, prior to starting the load. Default is "anonymous".
The loadingManager the loader is using. Default is DefaultLoadingManager.
The base path from which files will be loaded. See .setPath. Default is undefined.
urls — array of 6 urls to images, one for each side of the CubeTexture.
The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
They can also be Data URIs.
Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, using a left-handed coordinate system. Since Verge3D uses a right-handed coordinate system, environment maps used in Verge3D will have pos-x and neg-x swapped.
onLoad — Will be called when load completes. The argument will be the loaded texture.
onProgress — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
onError — Will be called when load errors.
Begin loading from url and pass the loaded texture to onLoad.
Set the .crossOrigin attribute.
Set the base path or URL from which to load files. This can be useful if you are loading many textures from the same directory.
For more info on how to obtain the source code of this module see this page.