CompressedTextureLoader

Abstract base class for block based textures loader (dds, pvr, ...). This uses the FileLoader internally for loading files.

Examples

See the DDSLoader and PVRLoader for examples of derived classes.

Constructor

CompressedTextureLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new CompressedTextureLoader.

Properties

.manager : LoadingManager

The loadingManager the loader is using. Default is DefaultLoadingManager.

.path : String

The base path from which files will be loaded. See .setPath. Default is undefined.

Methods

.load (url : String, onLoad : Function, onProgress : Function, onError : Function) : null

url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the loaded texture.
onProgress — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
onError — Will be called when load errors.

Begin loading from url and pass the loaded texture to onLoad.

.setPath (path : String) : FileLoader

Set the base path or URL from which to load files. This can be useful if you are loading many textures from the same directory.

Source

For more info on how to obtain the source code of this module see this page.