A loader for loading a BufferGeometry. This uses the FileLoader internally for loading files.


WebGL / geometry / colors / lookuptable // instantiate a loader var loader = new v3d.BufferGeometryLoader(); // load a resource loader.load( // resource URL 'models/json/pressure.json', // onLoad callback function(geometry) { var material = new v3d.MeshLambertMaterial({ color: 0xF5F5F5 }); var object = new v3d.Mesh(geometry, material); scene.add(object); }, // onProgress callback function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, // onError callback function(err) { console.log('An error happened'); } );


BufferGeometryLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new BufferGeometryLoader.


.manager : LoadingManager

The loadingManager the loader is using. Default is DefaultLoadingManager.


.load (url : String, onLoad : Function, onProgress : Function, onError : Function) : null

url — the path or URL to the file. This can also be a Data URI.d
onLoad — Will be called when load completes. The argument will be the loaded BufferGeometry.
onProgress — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
onError — Will be called when load errors.

Begin loading from url and call onLoad with the parsed response content.

.parse (json : Object) : BufferGeometry

json — The JSON structure to parse.

Parse a JSON structure and return a BufferGeometry.

.setPath (path : String) : BufferGeometryLoader

path — Base path of the file to load.

Sets the base path or URL from which to load files. This can be useful if you are loading many geometries from the same directory.


For more info on how to obtain the source code of this module see this page.