AnimationLoader

Class for loading AnimationClips in JSON format. This uses the FileLoader internally for loading files.

Example

// instantiate a loader var loader = new v3d.AnimationLoader(); // load a resource loader.load( // resource URL 'animations/animation.js', // onLoad callback function(animations) { // animations is an array of AnimationClips }, // onProgress callback function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, // onError callback function(err) { console.log('An error happened'); } );

Constructor

AnimationLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new AnimationLoader.

Properties

.manager : LoadingManager

The loadingManager the loader is using. Default is DefaultLoadingManager.

Methods

.load (url : String, onLoad : Function, onProgress : Function, onError : Function) : null

url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the loaded animation.
onProgress — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
onError — Will be called if load errors.

Begin loading from url and pass the loaded animation to onLoad.

.parse (json : JSON, onLoad : Function) : null

json — required
onLoad — Will be called when parsing completes.

Parse the JSON object and pass the result to onLoad. Individual clips in the object will be parsed with AnimationClip.parse.

.setPath (path : String) : AnimationLoader

path — Base path of the file to load.

Sets the base path or URL from which to load files. This can be useful if you are loading many animations from the same directory.

Source

For more info on how to obtain the source code of this module see this page.