Class for loading AnimationClips in JSON format. This uses the FileLoader internally for loading files.

Code Example

// instantiate a loader const loader = new v3d.AnimationLoader(); // load a resource loader.load( // resource URL 'animations/animation.js', // onLoad callback function(animations) { // animations is an array of AnimationClips }, // onProgress callback function(xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, // onError callback function(err) { console.log('An error happened'); } );


AnimationLoader(manager : LoadingManager)

manager — The loadingManager for the loader to use. Default is v3d.DefaultLoadingManager.

Creates a new AnimationLoader.


See the base Loader class for common properties.


See the base Loader class for common methods.

.load (url : String, onLoad : Function, onProgress : Function, onError : Function) : undefined

url — the path or URL to the file. This can also be a Data URI.
onLoad — Will be called when load completes. The argument will be the loaded animation clips.
onProgress (optional) — Will be called while load progresses. The argument will be the ProgressEvent instance, which contains .lengthComputable, .total and .loaded. If the server does not set the Content-Length header; .total will be 0.
onError (optional) — Will be called if load errors.

Begin loading from url and pass the loaded animation to onLoad.

.parse (json : JSON) : Array

json — required

Parse the JSON object and return an array of animation clips. Individual clips in the object will be parsed with AnimationClip.parse.


For more info on how to obtain the source code of this module see this page.