RectAreaLight emits light uniformly across the face a rectangular plane. This light type can be
used to simulate light sources such as bright windows or strip lighting.
WebGL / rectarealight
var width = 10;
var height = 10;
var intensity = 1;
var rectLight = new v3d.RectAreaLight(0xffffff, intensity, width, height);
rectLight.position.set(5, 5, 0);
rectLight.lookAt(0, 0, 0);
rectLightHelper = new v3d.RectAreaLightHelper(rectLight);
color - (optional) hexadecimal color of the light. Default is 0xffffff (white).
intensity - (optional) the light's intensity, or brightness. Default is 1.
width - (optional) width of the light. Default is 10.
height - (optional) height of the light. Default is 10.
Creates a new RectAreaLight.
See the base Light class for common properties.
See the base Light class for common methods.
Copies value of all the properties from the source to this RectAreaLight.