RectAreaLight emits light uniformly across the face a rectangular plane. This light type can be
used to simulate light sources such as bright windows or strip lighting.
Important Notes:
init()
.
const width = 10;
const height = 10;
const intensity = 1;
const rectLight = new v3d.RectAreaLight(0xffffff, intensity, width, height);
rectLight.position.set(5, 5, 0);
rectLight.lookAt(0, 0, 0);
scene.add(rectLight)
const rectLightHelper = new RectAreaLightHelper(rectLight);
rectLight.add(rectLightHelper);
color - (optional) hexadecimal color of the light. Default is 0xffffff (white).
intensity - (optional) the light's intensity, or brightness. Default is 1.
width - (optional) width of the light. Default is 10.
height - (optional) height of the light. Default is 10.
Creates a new RectAreaLight.
See the base Light class for common properties.
The height of the light.
The light's intensity. Default is 1
.
In physically correct mode, intensity is the luminance
(brightness) of the light measured in nits (cd/m^2).
Changing the intensity will also change the light's power.
Read-only flag to check if a given object is of type RectAreaLight.
The light's power.
In physically correct mode, power is the luminous
power of the light measured in lumens (lm).
Changing the power will also change the light's intensity.
The width of the light.
See the base Light class for common methods.
Copies value of all the properties from the source to this RectAreaLight.