A light that gets emitted from a single point in all directions. A common use case for this
is to replicate the light emitted from a bare lightbulb.
This light can cast shadows - see PointLightShadow page for details.
const light = new v3d.PointLight(0xff0000, 1, 100); light.position.set(50, 50, 50); scene.add(light);
lights / pointlights
effects / anaglyph
geometry / text
color - (optional) hexadecimal color of the light. Default is 0xffffff (white).
intensity - (optional) numeric value of the light's strength/intensity. Default is 1.
distance - Maximum range of the light. Default is 0 (no limit).
decay - The amount the light dims along the distance of the light. Default is 1. For physically correct lighting, set this to 2.
Creates a new PointLight.
See the base Light class for common properties.
The amount the light dims along the distance of the light
In physically correct mode, decay = 2 leads to physically realistic light falloff.
Default is 1.
Default mode — When distance is zero, light does not attenuate. When distance is non-zero, light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
Physically correct mode — When distance is zero, light will attenuate according to inverse-square law to infinite distance. When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff, where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not physically correct.
Default is 0.0.
The light's intensity. Default is 1.
In physically correct mode, intensity is the luminous intensity of the light measured in candela (cd).
Changing the intensity will also change the light's power.
The light's power.
In physically correct mode, power is the luminous power of the light measured in lumens (lm).
Changing the power will also change the light's intensity.
A PointLightShadow used to calculate shadows for this light.
The lightShadow's camera is set to a PerspectiveCamera with fov of 90, aspect of 1, near clipping plane at 0.5 and far clipping plane at 500.
See the base Light class for common methods.
Override of base class's dispose. Disposes of this light's shadow.
Copies value of all the properties from the source to this PointLight.
For more info on how to obtain the source code of this module see this page.