Abstract base class for lights - all other light types inherit the properties and methods described here.
color - (optional) hexadecimal color of the light. Default is 0xffffff (white).
intensity - (optional) numeric value of the light's strength/intensity. Default is 1.
Creates a new Light. Note that this is not intended to be called directly (use one of derived classes instead).
See the base Object3D class for common properties.
Color of the light. Defaults to a new Color set to white, if not passed in the constructor.
The light's intensity, or strength.
In physically correct mode, the product of color * intensity is interpreted as luminous intensity measured in candela.
Default - 1.0.
See the base Object3D class for common methods.
Copies the value of color and intensity from the source light into this one.
meta -- object containing metadata such as materials, textures for objects.
Convert the light to Verge3D JSON Object/Scene format.
For more info on how to obtain the source code of this module see this page.