This light globally illuminates all objects in the scene equally.
This light cannot be used to cast shadows as it does not have a direction.
const light = new v3d.AmbientLight(0x404040); // soft white light scene.add(light);
animation / skinning / blending
color - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.
intensity - (optional) Numeric value of the light's strength/intensity. Default is 1.
Creates a new AmbientLight.
See the base Light class for common properties.
See the base Light class for common methods.
For more info on how to obtain the source code of this module see this page.