Helper object to show the world-axis-aligned bounding box around an object. Note that the object must have a Geometry or BufferGeometry for this to work, so it won't work with Sprites.
var sphere = new v3d.SphereGeometry(); var object = new v3d.Mesh(sphere, new v3d.MeshBasicMaterial(0xff0000)); var box = new v3d.BoxHelper(object, 0xffff00); scene.add(box);
object -- (optional) the object3D to show the world-axis-aligned boundingbox.
color -- (optional) hexadecimal value that defines the box's color. Default is 0xffff00.
Creates a new wireframe box that bounds the passed object. Internally this uses Box3.setFromObject to calculate the dimensions. Note that this includes any children.
See the base LineSegments class for common properties.
See the base LineSegments class for common methods.
Updates the helper's geometry to match the dimensions of the object, including any children. See Box3.setFromObject.
object - Object3D to create the helper of.
Updates the wireframe box for the passed object.
For more info on how to obtain the source code of this module see this page.