A class for generating torus geometries.

Code Example

const geometry = new v3d.TorusGeometry(10, 3, 16, 100); const material = new v3d.MeshBasicMaterial({ color: 0xffff00 }); const torus = new v3d.Mesh(geometry, material); scene.add(torus);


TorusGeometry(radius : Float, tube : Float, radialSegments : Integer, tubularSegments : Integer, arc : Float)

radius — radius of the torus, from the center of the torus to the center of the tube. Default is 1.
tube — radius of the tube. Default is 0.4.
radialSegments — default is 12.
tubularSegments — default is 48.
arc — central angle. Default is 2π (2*Math.PI).

Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design tori in the preferred modelling suite and export/load to Verge3D via glTF.


See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


See the base BufferGeometry class for common methods.


For more info on how to obtain the source code of this module see this page.