A class for generating torus geometries

Code Example

const geometry = new v3d.TorusGeometry(10, 3, 16, 100); const material = new v3d.MeshBasicMaterial({ color: 0xffff00 }); const torus = new v3d.Mesh(geometry, material); scene.add(torus);


TorusGeometry(radius : Float, tube : Float, radialSegments : Integer, tubularSegments : Integer, arc : Float)

radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1.
tube — Radius of the tube. Default is 0.4.
radialSegments — Default is 8
tubularSegments — Default is 6.
arc — Central angle. Default is Math.PI * 2.


See the base Geometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.


See the base Geometry class for common methods.


For more info on how to obtain the source code of this module see this page.