BufferGeometry

TeapotGeometry

A class for generating Utah teapot geometry.

Code Example

const geometry = new v3d.TeapotGeometry(2); const material = v3d.MaterialUtils.createStandardPBRMaterial('blender', { color: 'gold', roughness: 0.2, metalness: 1 }); const teapot = new v3d.Mesh(geometry, material); app.scene.add(teapot);

Constructor

TeapotGeometry(size : Float, segments : Integer, bottom : Boolean, lid : Boolean, body : Float, fitLid : Boolean, blinn : Boolean)

Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design teapots in the preferred modelling suite and export/load to Verge3D via glTF.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

For more info on how to obtain the source code of this module see this page.