BufferGeometry

ShapeBufferGeometry

Creates an one-sided polygonal geometry from one or more path shapes.

Code Example

const x = 0, y = 0; const heartShape = new v3d.Shape(); heartShape.moveTo(x + 5, y + 5); heartShape.bezierCurveTo(x + 5, y + 5, x + 4, y, x, y); heartShape.bezierCurveTo(x - 6, y, x - 6, y + 7,x - 6, y + 7); heartShape.bezierCurveTo(x - 6, y + 11, x - 3, y + 15.4, x + 5, y + 19); heartShape.bezierCurveTo(x + 12, y + 15.4, x + 16, y + 11, x + 16, y + 7); heartShape.bezierCurveTo(x + 16, y + 7, x + 16, y, x + 10, y); heartShape.bezierCurveTo(x + 7, y, x + 5, y + 5, x + 5, y + 5); const geometry = new v3d.ShapeBufferGeometry(heartShape); const material = new v3d.MeshBasicMaterial({ color: 0x00ff00 }); const mesh = new v3d.Mesh(geometry, material) ; scene.add(mesh);

Constructor

ShapeBufferGeometry(shapes : Array, curveSegments : Integer)

shapes — Array of shapes or a single shape.
curveSegments - Integer - Number of segments per shape. Default is 12.

Properties

See the base BufferGeometry class for common properties.

.parameters : Object

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base BufferGeometry class for common methods.

Source

For more info on how to obtain the source code of this module see this page.