A class for generating a two-dimensional ring geometry.
const geometry = new v3d.RingGeometry(1, 5, 32);
const material = new v3d.MeshBasicMaterial({ color: 0xffff00, side: v3d.DoubleSide });
const mesh = new v3d.Mesh(geometry, material);
app.scene.add(mesh);
0.5.1.3. Default is 32.1. Default is 1.0.2*Math.PI).Procedural geometry is fun. However, in real life applications this feature is rarely needed. It would be more efficient do design rings in the preferred modelling suite and export/load to Verge3D via glTF.
See the base BufferGeometry class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base BufferGeometry class for common methods.
The create object puzzle can be used to create rings in a code-less manner.
For more info on how to obtain the source code of this module see this page.